You endure a post-apocolyptic zombie world by hiding in a bunker with your sisters. After a few years, a food shortage forces you to explore options in the outside world. Leaving your two sisters behind for their own safety, you venture out into the lifeless world and discover a small group of zombies having a loud celebration. On approach, they were scared and insistent the war was over, they had won their independence, and you had promised to leave them alone. Soon, a beautiful zombie (the leader, apparently) that looks vaguely familiar steps forward and hears you out. She smiles after hearing your explanation as to how you ended up in front of her. “Welcome to Posthuman town, we will think of a better name eventually, but if you call it zombie town I will kick your ass.”
First the raw numbers. The game consist of:
Old saves don’t work because of the new HUD. Since that caused the save incompatibility, I decided to add a bunch of variables to ensure you don’t have to restart each version I publish. If you get a bunch of ‘Variable not defined’ errors, start the game from the beginning.
New hidden hud, added shadows to the font of the old hud.
You can change the hud in the map lower right corner while playing, after you finish the intro, or at the start of the game in the intro.
First salvage upgrade (Gloves).
fixed eliza picture not hiding correctly if you tried to speak to her.
fixed a mistake in naming Layla on boringtown and violet on zombietown after fixing the pump, but before returning home to find Val missing.
Added first Mack event.
Added house upgrade.
Added first Kayla event.
Added half Val event (The other half is still not done).
For this update I couldn’t add:
Hiehie’s event, and system. violet’s, layla’s, eliza’s and mary’s events.