Claire’s Quest a highly-interactive, non-linear adult RPG, set in a dark fantasy setting inspired by the early Renaissance and made using RPGMaker MV. Unlike the majority of RPGMaker games out there, however, this game is totally devoid of any form of combat or grinding.
We wanted to toy with a stereotypical fantasy RPG setting – but instead of the player controlling a hero, or an adventurer, or anyone with any kind of outright power to change the world… we instead put the player in the shoes of the titular Claire – a naive, desperate refugee fleeing a terrible war that has taken everything she has ever known from her. Claire is thrust into a world without innocence, where the very worst of humanity and all its societal evils are on full display. She seems doomed to meet with a dark fate – but you can fight to prove otherwise…
… or, you can force her to succumb to her base desires.
In Claire’s Quest, we really wanted to convey to the player that their choices really do matter. Every decision you make will have consequences – and not just small consequences, either. Your every decision could drastically alters the way your adventure plays out. That beggar you helped way back then on a whim… becomes the difference between success or failure, freedom or enslavement, and even life… or death. Every single playthrough could turn out completely differently.
So how will Claire fare in this dystopian world she finds herself in?
With your choices, you’ll decide.
* Brabannois Club now accessible in Valos Inner City. A quest has been added, toying with the costume-changing system with multiple variations based off the CG scenes.
* Kennels and accompanying scene moved over to Chemont Town from Rathpike alongside Stables, to match with the ranching theme. Breeding Papers progression now added to Stables, in anticipation for future ranch content. Chemont Town accordingly expanded.
* Gypsy Elder now sells attribute-raising feathers.
* Bugged access into Fort Amberley from Hookton removed.