Changelog:
Not compatible with past saves
No new story or sex content this time around
Anyway here’s the list of changes for this combat rework:
Added damage types to give a bit of flexibility in how you can choose to approach a battle (there are now 11 total damage types, broken up into 3 main categories to simplify player resistances)
Physical: Blunt, Slash, Pierce
Arcane: Chaos, Holy, Fire, Water, Air, Earth
Mental: Seduction, Psychic
Changed how damage calculation works (player damage resistance is now percent based that stacks multiplicatively instead of a flat damage reduction)
Enemies now have a preferred move that will hit more often than other moves they know (bosses also have a bonus action now that has a 50% chance to trigger)
Any sort of magical ability now takes mana to cast (added mana bars for both player and enemies)
Attacks/Abilities now have a range value (melee/ranged) which will be taken into account for some status conditions (probably need to update some UI stuff to show range, oops)
Added status conditions:
Blind: Cannot use ranged attacks while blind
Stunned: When affected by stun you cannot take your main action for that turn
Strengthened: Each stack gives a 10% bonus to attack
Weakened: Each stack gives a -10% bonus to attack
Hardened: Each stack gives a 10% bonus to defense
Softened: Each stack gives a -10% bonus to defense
Flying: Not affected by melee attacks
Burned: Stacking 5% Current HP damage at the start of turn
Wet: Air typed attacks will always crit against a wet target
Poisoned: 5% Max HP damage at the start of turn
In Heat: Cannot use Physical or Arcane type attacks
Silenced: Cannot use Arcane or Mental type attacks
Added a Charisma stat for player and a lust meter for both player and enemies (note you start with a low charisma stat so trying to seduce enemies at this point in the game might be a bad idea, I’m still messing with the values on this so keep that in mind.)
Added emitter moves (the only ones in the game right now are magic missile and a special skeleton summon for the necromancer boss, pretty basic for now, will expand upon in the future)
Added some new consumable items and swapped them in where health potions used to be (more item variety in dungeons)