
Just when you get bored, fate has it you’re send back in time.
You find yourself in a world not yet tormented by you and your armies of evil henchmen,
what will you do? Violently take over the world once more?
Or would you be more interested in forging alliances and take a bit more of a diplomatic approach?
Whatever you choose, there’s bound to be plenty of debaucheries along your way.
Changelog:
Story:
-Rewritten earlier story, more explanation on what happens in the intro, less 4th wall breaks.
-Continuation for both storylines, they’re at the same plotpoint, but they’ll split up again later ;p.
-Changed name of Mc’s attribute. Life Is not A Game anymore, welcome to the Taunter’s Playground.
Art:
-Added new expressions for most characters.
-Resized some character sprites, this causes older saves to maybe load with a completely out of proportion character, no problem!
Next time they’re loaded in the story that should be fixed. (Sorry for ur immersion)
Cardgame:
-Consumable system now fully functional
-Added more cards at the start of the game
-Made some ui fixes that were pointed out by the lovely community