House Party – Version 0.14.1

The House Party game is similar to a lot of the browser-based games where your choices influence your success as you progress in the game, but it plays like a first-person RPG with interactive game models, characters, and physics, like the aforementioned Leisure Suit Larry. My inclination is to take these games in a much more raunchy direction than the LSL series however. The games will be ripe with foul language, nudity, and sex. There isn’t much of a story to play though right now, just a few objectives to complete while I work on the gameplay mechanics. There are multiple story-paths though and different outcomes based on your decisions.


Added new character: Lety
Added a new IK animation where NPCs will open doors before walking through them instead of the awkward “bump into the door and step backwards” mechanic
Added some temporary background chatter lines as placeholders that will be replaced with actual character voice acting
Added new lighting situation for better character rendering and better performance.
Revamped disclaimer screen
Revamped credits screen
Added Whizbanger Firecracker Poppers box
Added Popper model
Added Popper explosion effect + SFX
The WhereIs console command has been changed to the CharInfo console command. It now shows the same info as the “WhereIs” command did, but also queued Mandatory move targets, if a pose is being used, if an NPC has an intimacy partner, and additional real-time info about the specified character
Debug Logs will now be saved automatically when quitting to the main menu, restarting a game, or loading a game from the in-game ESC menu
Added in new SendEvent game event that will animate a character to turn towards and then reach for an item (best used with items at knee height or lower)
Fixed issues that were preventing beer pong practice from working as intended with the newly revamped Grab functionality and/or preventing the Player’s practice score from appearing
Added new global Item Function: AddPhysicsRigidBody, which will allow story creators to make any item “physics enabled” (can be pushed, etc.) but not necessarily grabbable
Fixed an issue where the inventory no longer displayed properly after a combat event
Added door sounds that were missing from some doors
Fixed an issue with some of Ashley’s intimacy sounds being too queit
NPCs are now allowed to freely roam and changelocations while they are speaking a main dialogue if the dialogue is targeted at themselves
Optimized and improved the Lighting Manager for better performance
Added new animations for picking items up off the ground with either hand
Fixed an issue where intimacy sounds could sometimes play after an act has finished
In the Original Story: fixed an issue that could cause Frank to react aggressively to the Player when talking to Rachael about her Thermos, even when Frank is concussed after running into the downstairs bathroom door
In the Original Story: fixed an issue that could cause the Player to Loot the condom from Frank’s unconscious body even if they hadn’t discovered that step in the Scavenger Hunt. The player must now be on the “condom step” of the Scavenger Hunt while looting Frank’s body to obtain it. Why else would you just take a pocket-condom, you fucking savage?
In the Original Story: fixes an issue that would cause conversation options about the condom to still appear when talking to Frank, even if the Player had the condom/passed that point in Amy’s Scavenger Hunt
In the Original Story: groping Rachael while in “VR Mode” as part of the new content will no longer result in any negative consequences
In the Original Story: fixed an issue that could cause Rachael to harass the Player about his intentions more than once after you grab the painkillers for Patrick
In the Original Story: Frank wasn’t reacting to Katherine being given the Tampered Rum right in front of him. He cares now
In the Original Story: tweaked how Derek and Madison are able to see the Player when you take the Credit Card from the computer desk. They can now see you still if they are very close to the window, but NOT if they are further out in the yard or in/near the gazebo
In the Original Story: the Player no longer has to have met Leah to trigger the intro events of “Screw Like a Bee”. Alternate dialogue added to handle both situations
In the Original Story: added provisions to greatly reduce the chance that Rachael first confronts Patrick about his website in the middle of Madison’s Art Show
In the Original Story: Frank will try a bit harder to actually look at the art the Player is showing off during Madison’s Art Show, if he is in attendance
In the Original Story: Derek will no longer attempt to socialize with other NPCs while he is guarding Madison after locking her in the bathroom, and for the remainder of the “The Muse” and its sub-Opportunities, until the Player either completes or fails out of them
In the Original Story: adjustments to minor story events during Madison’s “Like a French Girl” Paint-and-Pose sequence

2 thoughts on “House Party – Version 0.14.1

  1. Friend, when he entered the game and when I’m at the beginning of the dialogue game everything looks black I can see the characters but the house and the objects in black, something that did not happen when I played the 0.13.3

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