House Party – Version 0.9.3

The House Party game is similar to a lot of the browser-based games where your choices influence your success as you progress in the game, but it plays like a first-person RPG with interactive game models, characters, and physics, like the aforementioned Leisure Suit Larry. My inclination is to take these games in a much more raunchy direction than the LSL series however. The games will be ripe with foul language, nudity, and sex. There isn’t much of a story to play though right now, just a few objectives to complete while I work on the gameplay mechanics. There are multiple story-paths though and different outcomes based on your decisions.

Changelog 0.9.3:

Added a framework of quests that will help guide the player down Ashley’s three new quest paths.
Added various thought bubbles and tie-in dialogues that will hint to the player what consequences and rewards lie ahead for the paths they’re choosing.
Added an intense level of polish to the new content, especially in how it meshes with old quests/dialogues.
Addition of volumetric fog and related lighting and graphical effects
Re-tweaked graphical dithering and noise
Improvements to object models and shaders
Full revamp of the reflections system and certain lighting methods
Quests will now be referred to in-game (not under-the-hood) as “Opportunities”
Added a collider for the tree in the yard. No more going inside to hibernate.
Fixed an issue that caused the outside tree to float.
Improvements to the background neighborhood and foliage
There are now stars in the night sky. Sonnets welcome.
Somewhat reduced shimmering that was being seen on certain objects (in progress)
Somewhat alleviated blur/trailing effect seen when AA is enabled in the in-game menu (in progress)
Fixed an issue that was allowing Patrick to ‘poke out’ from behind his underwear
Improvements and optimizations to Ashley’s model, hair, and clothing
New and improved light bake
Fixed an issue that was causing the male characters to roam to the hot tub when they shouldn’t be
Under-the-hood optimization of materials, prefabs, shaders, and other miscellany
Minor fixes for the roaming system
Graphic menu revamped and minor issues resolved
Fixed an issue that prevents the user from loading a saved game from the title screen
Disabled “Simon Says” quest temporarily while we port it to work solely in the custom story creator. This is an antiquated quest that is mostly hard-coded, and will come back in a later version revamped.
CONSOLE: Fixed an issue that prevented using ‘0’ as a value with the Personality command
CONSOLE: Fixed an issue that was preventing the use of ‘0’ in certain command orders with the dialogue command to trigger the default/start dialogue
CONSOLE: Fixed an issue that was preventing WalkTo and WarpTo commands from successfully using the ‘all’ subcommand when paired with characters
CONSOLE: WalkTo and WarpTo ‘all’ no longer affect the player in any way when ‘all’ is used. You will need to warp yourself separately.
CONSOLE: Added ‘list’ functionality to Quest command: Can now list all of a character’s quest names and their IDs
CONSOLE: Minor formatting fixes within success/error message texts
CONSOLE: Cleared up a discrepancy between how WalkTo and WarpTo were finding their destination/target and added some redundancy to ensure the ‘intended’ target was used
CONSOLE: Added ‘all’ functionality to the Dance command
CONSOLE: Added an error check to all commands in case players define too many parameters or extra subcommands
CONSOLE: Added ‘all’ and ‘list’ functionality to the State command
CONSOLE: Removed multiplicative element from ChangeSize command; user can now set size back to ‘1’
CONSOLE: Fixed an issue that caused a limited combination of floating numbers and string inputs to break the gameobject search for certain commands
CONSOLE: Removed reference to color numeric IDs for the Crosshair command. Player should simply type their new crosshair color via text input.
CONSOLE: Addressed an issue that was preventing the Item command from listing or utilizing all available ItemFunctions for all InteractiveItems
CONSOLE: Added ‘Roaming’ command. This is a replacement/upgrade to the prior deprecated roaming command. Allows the user to enable or disable roaming, force a changelocation, add allowed or prohibited roaming locations to one or ‘all’ characters, or clear these location lists entirely. Also allows the user to get a current list of a single character’s allowed and prohibited roaming locations.
Fixed an issue that was preventing the Pose command’s ‘test’ option from working

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