The House Party game is similar to a lot of the browser-based games where your choices influence your success as you progress in the game, but it plays like a first-person RPG with interactive game models, characters, and physics, like the aforementioned Leisure Suit Larry. My inclination is to take these games in a much more raunchy direction than the LSL series however. The games will be ripe with foul language, nudity, and sex. There isn’t much of a story to play though right now, just a few objectives to complete while I work on the gameplay mechanics. There are multiple story-paths though and different outcomes based on your decisions.
Completely revamped lighting and post processing
All rooms now have their own lighting “feel”
Added rocks to the back yard flower bed
Madison’s clothes have been updated
“WantsToBeAlone” state no longer spams the Debug Log
Fixed rare occurrences where you could see the back of Rachael’s head through her hair
The “Turn” GameEvent is not logged correctly
Tweaked new sex animations
Stopped sex from starting in problematic places, the characters are now moved to a safe location first
Added extra code to check to make sure characters don’t get stuck after sex
Added Gamma slider
Added new Study room lamp
Added new Master bedroom lamps
Added rocks for the flower bed
Added a new moon
Added illuminated windows to the neighbourhood
Animated the outside fire light
Changed room colors for Ashley’s and Study room
Fixed vickie’s top becoming invisible sometimes
Fixed some cabinets having different color doors
Fixed upstairs doors having different colors in shading
Tweaked the fog effect
Tweaked the lighting in the menu
Frank can no longer get stuck in the bathroom during the concussion route — FRANK SMASH
Katherine will always be able to leave the bathroom, regardless of progression/failure of “Follow your calling.
Nothing can be taken freely from the liquor cabinet unless Frank is in a state that allows it.
Brittney will no longer follow Steph at/in situations that wouldn’t allow for it.
Steph will approach the “Kat sick” situation without the player if needed — after 500 seconds since Kat entered the bathroom.
The “Crunched bag” will no longer appear in Amy’s hand after a save.
“Follow Your Calling” can now be achieved through 5 different routes, ensuring that Kat will not be stuck in the bathroom without some kind of follow through.
Fixed an issue with a graphical trailing effect in the Anti-Aliasing
Fixed an issue with light bleeding into the garage from the bedroom
Fixed an issue in the Custom Story Creator where values would default to “Amy”
Fixed an issue where characters would sometimes spin in place after a sex act
Fixed an issue where characters wouldn’t get re-dressed correctly after getting out of the hot tub if another character sat there before they left the area
Fixed an issue where sometimes characters won’t go to an important location after a game load if they were blocked previously
Fixed an issue where Motion Blur settings are not remembered correctly
Fixed an issue where saving a game with the file-name “1” or “2” caused a crash on load
Fixed an issue where Frank sometimes couldn’t see you through the liquor cabinet door
Fixed an issue where the escape menu can get stuck on the screen
Fixed an issue where the save menu takes a reaaaaaaallly long time to come up
Fixed an issue where Amy would have the bag in her hand on a game load
ChangeLocation events are now logged to the Debug Log
Beer Pong balls can no longer be grabbed in mid-air when in the middle of a practice game
Fixed a bug that was preventing Beer Pong balls from spawning in the right place or always returning to their container/spawner
Minor tweaks to beer pong and minigame physics attributes
Tweaked kitchen and slider door colliders in order to prevent small items from getting stuck or disappearing
Various ChangeLocation events and their reasons for occurring are now logged in the debug log
Further save/load game naming convention and file system constraints added to prevent some of the rarer Save/Load issues
Minor UI typo and debug log formatting tweaks
Tweaked NoLoitering zone sizes to better reflect the geometry of high-traffic areas that the NoLoitering AI uses to prevent pathing “traffic jams”
Changed NoLoitering behavior to take into account a wider array of possible character states