A New Dawn – Version 1.1.1 Bugfix

The game follows a young virgin, a daughter of a powerfull duke. The land gets invaded and the family is splitted. Your task is to find a way to reunite with your family.
What I want to focus on:
Slowly transforming the protagonists mind from example a prude royal lady to a common whore, or you could try to stay prude and have your mind affected in another way.
More ways to complete missions, if you get a mission you don’t have to complete it the way it should. You could find another way to do it. Like throw away or sell the item, but then you’ll mind gets affected in the process.
A smart way to express all the relevant aspects of the characters mind in conversations and scenes.
Many alternate routes.
No fights ever! Too annoying!
More bad endings, I want to give you freedom but at a cost. Some actions might lead to bad ends.

Changelog 1.1.1:


1. Download these json files, Data 

2. Move the json files into the data files of version 1.1.1 and overwrite the old json files

3. Start the game.

4. In game you need to go to the city and the item will be added to your inventory, click the orb under key items and the bug should be fixed.

+ Added possibility to forget to feed hens and comb horses which will give you corruption points if you forget it twice.
+ Fixed master character didn’t go away at the slave path
+ Fixed first night sceen didn’t play behind the pub
+ Fixed so the game maps have the same ID as in the editor to prevent the player from being teleported to a random map.
+ Fixed night time starting early and made MP only removing after you’ve done with your work
+ Removed the condition check before you enter your landlords house (feed hen and comb horse conditions)
+ Fixed could not enter your landlords house after you’ve rescued Sophie
+ Fixed futa variable checked less than instead of bigger than when checking the corruption value (At the Futa elf scene)
+ Fixed innkeeper didn’t show up at correct spot after and before viewing Emma scene
+ Fixed missions to only occur during day time, also forcing the player to finish the quest before starting any work that day.
+ Fixed Blake’s progression being buggy because of the night time
+ Fixed bj skill variable you could miss scenes because of to high bj skill (Slave path)
+ A few minor fixes which I forgot to write down…


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