Release date: 08/04/2024
Censorship: No
Developer: Slusiom
Language: English
File Size: 1.21 GB [Win/Mac/Android]
About
Under Control is a visual novel that is in a very early stage of development, you will start controlling the life of a young man who wants to break with everything and start a new life.
You can explore and manage your time as you wish, as well as improve your skills that can help you make decisions that will change the course of the story. But not everything is what it seems. You will discover a dark secret that will change everything.
Changelog:
Added:
New event at home with Jazzmin (Alternative version).
Two new events with Jazzmin.
New event with Jeanne.
New Exploration Mechanic: Freely look around to explore and see more details about your surroundings.
Recreated the second event with Tamara using an updated character model.
Jazzmin’s room can now be completed.
Introduced a new mechanic to freely look around, allowing you to explore and see more details about your surroundings. Currently available only in the Prologue.
Added new dialogues and scenes for the game’s prologue.
Implemented a new tutorial for this new exploration mechanic.
New mechanic for night events (in testing for Jazzmin on the sofa at home).
New tutorial to understand how to access night events.
New map with changes in distances between locations and different versions for day and night.
New animation to indicate available events.
Daily reminder/suggestions to guide the player.
New scene load management.
Quality improvements for 534 images across various events.
Fixed:
Fixed an issue in Veronica’s event 6 trigger.
Fixed an issue in Lily’s event 2 trigger.
Solved a problem with auto advance during “look” events.
Fixed an issue in the status panel that prevented viewing the state of past events.
Fixed an issue showing inventory items incorrectly.
Fixed a bug to uncover Jazzmin on the couch.
Fixed an issue with Dianne’s event in TRT.
Removed the ability to control animation speed to avoid errors.
Fixed slow behavior of some sliding panels.
Fixed a music issue in Veronica’s event 6 (alternative version).
Fixed a menu panel issue in “TRT” and “QCars”.
Changes:
Changed the position of help/suggestions when pressing the guide button.
Simplified the way to upgrade Jazzmin’s room.
Reordered some interface layers to improve the experience.
Improved English and Russian text for multiple events.
Redesigned the upgrade panel for Jazzmin’s room.
Completely redesigned the loading screen.
Improved the display of available events in the status panel.
Changed the backgrounds shown in the initial warning.
Improved time management to reduce object searches and enhance performance.
Optimized more than 70 references in the code.
Made minor changes to prepare the entry into the main story.
Updated the logo and returned to the original idea of a non-horizontal menu.
Corrections and subtle changes in Cynthia’s second night event.
Minor text and interface corrections.
Updated acknowledgments.
You can explore and manage your time as you wish, as well as improve your skills that can help you make decisions that will change the course of the story. But not everything is what it seems. You will discover a dark secret that will change everything.
Changelog:
Added:
New event at home with Jazzmin (Alternative version).
Two new events with Jazzmin.
New event with Jeanne.
New Exploration Mechanic: Freely look around to explore and see more details about your surroundings.
Recreated the second event with Tamara using an updated character model.
Jazzmin’s room can now be completed.
Introduced a new mechanic to freely look around, allowing you to explore and see more details about your surroundings. Currently available only in the Prologue.
Added new dialogues and scenes for the game’s prologue.
Implemented a new tutorial for this new exploration mechanic.
New mechanic for night events (in testing for Jazzmin on the sofa at home).
New tutorial to understand how to access night events.
New map with changes in distances between locations and different versions for day and night.
New animation to indicate available events.
Daily reminder/suggestions to guide the player.
New scene load management.
Quality improvements for 534 images across various events.
Fixed:
Fixed an issue in Veronica’s event 6 trigger.
Fixed an issue in Lily’s event 2 trigger.
Solved a problem with auto advance during “look” events.
Fixed an issue in the status panel that prevented viewing the state of past events.
Fixed an issue showing inventory items incorrectly.
Fixed a bug to uncover Jazzmin on the couch.
Fixed an issue with Dianne’s event in TRT.
Removed the ability to control animation speed to avoid errors.
Fixed slow behavior of some sliding panels.
Fixed a music issue in Veronica’s event 6 (alternative version).
Fixed a menu panel issue in “TRT” and “QCars”.
Changes:
Changed the position of help/suggestions when pressing the guide button.
Simplified the way to upgrade Jazzmin’s room.
Reordered some interface layers to improve the experience.
Improved English and Russian text for multiple events.
Redesigned the upgrade panel for Jazzmin’s room.
Completely redesigned the loading screen.
Improved the display of available events in the status panel.
Changed the backgrounds shown in the initial warning.
Improved time management to reduce object searches and enhance performance.
Optimized more than 70 references in the code.
Made minor changes to prepare the entry into the main story.
Updated the logo and returned to the original idea of a non-horizontal menu.
Corrections and subtle changes in Cynthia’s second night event.
Minor text and interface corrections.
Updated acknowledgments.
Prewiev
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