Currently, the pre alpha version is a scenario with the player and Projekt Melody together in the player’s bedroom.
Changelog:
Known issues
Stream missing Chat Window
Loading a save game into combat section will make the enemies docile and make you unable to progress the story.
Old save files will not work.
save menu might need to be closed and reopened for the save files to be refreshed.
Mel really values her personal space in the elevator at the onsen, so let her get in and settled before joining her. Same with letting her get to her apartment door’s keypad (her passcode is private!)
Once you’re done marveling at System 32’s badassery, make sure you head straight to Blair’s Lab. Going back the way you came will trigger the previous loop to start again and prevent progression
Fighting back against enemies may trigger game-over. (SAVE BEFORE APPROACHING)
Some of System 32’s dialogue is not firing correctly. No, you are not talking to yourself.
Content
Added another story section up to Blair’s lab.
City is now buzzing with bald life and traffic.
Spiced up the starting house with some NICE images.
Major sandbox rework with a lot of juicy action you can have with a lot of different characters. Press Q to activate during exploration sections.
Early combat preview with enemies.
Backend
Changed our save files and save system so much that old save files will not work. But, we can handle a lot more data now and a lot better.
Revamped our old progression systems to a new and more sexy custom system that is easier to work with.
Streaming story section gotten a extreme performance fix.
A lot of performance fixes done for the city and other parts.
AI Rework. Not much to say here except they should be smarter now. Especially with navigation and dynamic obstacles.
It’s not working and keeps showing a error message