Mystwood Manor – Version 0.1.0

In ancient woods the realms collide and thus the veil wears thin,
Spirits dwell and dreams shall haunt all those who stay within.
So take great heed and turn away when myst devours your sight,
Lest you get caught and forevermore lie trapped in endless night.​


Here’s new release!
I’ve managed to do a lot, but it took a lot more time than I anticipated to add all the guests, outfits and rooms.
So I wasn’t able to add all the events yet.

For that reason I have decided to spend the next month on doing nothing but renders and new scenes, to fill in all the blanks (guests events, girl progression events, new outfit levels, etc.)

Note: You will have to start over, as I have made several structural changes.
I expect that this (or the next version) will be the last time restarting twill be required.

I hope you will enjoy the update and look forward to your feedback.


Added 9 new guests (and removed Diane).
Added the 2nd floor and guest bedrooms (this is explained in the updated tutorial).
The bar and the restaurant can now be renovated (and the corresponding outifts will be unlocked).
You can now level up the hotel to level 2. This unlocks an additional guest bedroom and 3 new rooms (these 3 will be added in the next update, as well as guests that will visit them).
Added 3 progression events for Julia (In the next update her tier reward will be added and you will be able to upgrade to her next outfit level).
Added 1 progression event for Amber. (In the next update other events and tier reward will be added and you will be able to upgrade to her next outfit level).


Rebalanced all costs/rewards to reflect actual gameplay.
Adjusted the tutorial and the starting amount according to the the new balancing.
You can now choose the “check on guest” activity to unlock their stories/hints/rewards. Right now this is just a placeholder dialog, but these events will be added in the next updates.
Added the wages screen: at the end of each week you will be able to choose which girls to hire/fire.
Updated the hotel attribute upkeep system: the icons now show the current attribute value, if you mouseover you will see the projected value.
The hotel level tooltip now shows the required reputation for the next level.
Staff members can now gain experience and their skills can level up (this is explained in the updated tutorial).
Added a guest level selection to the lobby (this is unlocked at level 2).
Added the first room upgrades for the lobby, kitchen en restaurant and bar.
When a new guest enters the lobby, you can now see the current guests as well to make it easier to determine if you want to check in that guest.


Fixed a bug with saving on the activity screen during the tutorial.
Fixed a bug when replaying Julia’s late night visit scene from the staff progress tab.

7 thoughts on “Mystwood Manor – Version 0.1.0

  1. ok i’m not 100% sure but this game seems to be written as a non-incest game, if so as always putting on a patch will not realy work..plenty of examples of that out there

    1. It worked with MotH and it will work with MwM. It’s just going to be a while before it gets to the point it’s needed.

  2. l really liked Man of the house started playing it late in development, this game however…. guess too early to say,but this is version 4 and the game hasen’t really started yet..pretty long intro there buddy….so at current speed at least a year before you actually can call it a game also l don’t think the inc. patch really works here since it was clearly written as non-incest game

    1. Well, he has announced on his Patreon today that he’s going to start working more on the character development and hotel mechanics now that the “demo” portion is finished.

  3. Before you play the latest version (0.1.0), make sure that Diane_Simmons and Diane_Simmons_manifest are not in Mystwood Manor (0.1.0)\Mystwood Manor_Data\StreamingAssets\gamedata\guests

    Diane was removed as she was only used as a placeholder until new guests were added.

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