Release date: 03/21/2026
Censorship: No
Developer: Idyllune
Language: English
File Size: 280 MB [Win/Mac]

About
Champion of I: Luxuria is an intense Dark Fantasy narrative RPG. Step into a world teetering on the edge of chaos, where survival, good and evil, and relationships are all part of your journey. Lead a diverse cast of characters, each with their own ideals and secrets. They will follow you through deadly challenges that will shape the very foundation of Adamathey. Choose your choices carefully, as each decision may have unforeseen consequences.
Changelog:
New Content
Added Vezniel, a new area that introduces the foundation for the game’s exploration system.
Added around 20,000 new words of content.
Added 6 new CGs, including one with an optional futa variant.
Added a new femboy scene.
Major Gameplay Changes
The protagonist now specializes in One-Hand combat. Dual Wield, Two-Hand, and Archery are no longer available to the MC.
Existing saves will receive One-Hand skill points based on previous weapon style levels.
Aside from the plethora of changes; due to an internal name change, it’s advised to start from the beginning. Plenty of things, primarily weapons, are incompatible with post 0.0.3 builds.
Weapon styles can now use all skills of that style regardless of weapon capability.
Example: Dual Maces can use slashing and piercing skills, but will deal reduced damage based on their weapon potential.
This change makes more loot usable.
Added a new “Story” difficulty, which significantly lowers the overall challenge of the game.
New Features
Added a CG Gallery, available after completing the Prologue.
Added an Encyclopedia, also unlocked after the Prologue.
Added a Smithy.
Added a Keywords tab to the Skill menu.
Adult Content Options
Added Futanization as a talent within the Eromancy tree.
Added the option to disable Femboy and Futanari content in the Adult Content settings.
The CG Gallery now automatically labels scenes as “Preference Disabled” when relevant content is turned off.
Quality of Life Improvements
Added the option to skip the Prologue after completing it once.
Skipping the Prologue starts the player with a pre-determined profile based on good or evil alignment.
Chapter 1 must still be entered from a completed save first.
Added numerous new tooltips and information displays throughout the game.
Updated the speed of the mental dialogue effect.
Updated multiple character sprites.
Combat & Balance Changes
Removed Axes, Daggers, and Polearms.
Updated core stat gains from skill usage:
Damaging skills grant 3 stat XP
Non-damaging skills grant 6 stat XP
Stat gains are determined by the skill’s core stat tag
Updated DEX-tagged damaging skills to use the higher of STR or DEX.
Updated Energy reduction tiers for skills to 3 / 6 / 9.
Updated Oiled:
Energy reduction increased to 5 / 10 / 15
Duration: 2 turns
Updated Wet:
Energy reduction: 2 / 4 / 6
Duration: 5 turns
Updated Water Wave:
Now targets the entire enemy team
Water Enhance value set to 5
Updated Icy Grasp and Water Bolt.
Updated Bloody Cross (Level 3).
Improved skill performance, including fixing frame drops caused by Water Wave.
Terramancy was removed from Alisa. This was a temporary solution that is no longer needed.
Fancy Footwork now generates 5 Threat and costs 0 AP.
Skilled Hands costs 0 AP.
All elemental “call” skills cost 0 AP.
Lightning Surge costs 0 AP
Conduction Conversion costs 0 AP
Refreshing Current costs 0 AP
Aqua Shield costs 0 AP
Reckless Frenzy costs 0 AP
Stay Vigilant costs 0 AP
Hidden Reserves costs 0 AP
Glorious Destruction costs 0 AP
Desperate Measure costs 0 AP
Bloodhound costs 0 AP
Riposte doesn’t stay between encounters.
Sunder Armor deals additional damage based on your total weight if you aren’t wielding a shield.
Updated Auto-Resolve Combat:
Only activates when your party’s power is significantly higher than the enemy team.
This is very easy to achieve on Story difficulty
Fixed plenty of bugs and grammatical issues.
Changelog:
New Content
Added Vezniel, a new area that introduces the foundation for the game’s exploration system.
Added around 20,000 new words of content.
Added 6 new CGs, including one with an optional futa variant.
Added a new femboy scene.
Major Gameplay Changes
The protagonist now specializes in One-Hand combat. Dual Wield, Two-Hand, and Archery are no longer available to the MC.
Existing saves will receive One-Hand skill points based on previous weapon style levels.
Aside from the plethora of changes; due to an internal name change, it’s advised to start from the beginning. Plenty of things, primarily weapons, are incompatible with post 0.0.3 builds.
Weapon styles can now use all skills of that style regardless of weapon capability.
Example: Dual Maces can use slashing and piercing skills, but will deal reduced damage based on their weapon potential.
This change makes more loot usable.
Added a new “Story” difficulty, which significantly lowers the overall challenge of the game.
New Features
Added a CG Gallery, available after completing the Prologue.
Added an Encyclopedia, also unlocked after the Prologue.
Added a Smithy.
Added a Keywords tab to the Skill menu.
Adult Content Options
Added Futanization as a talent within the Eromancy tree.
Added the option to disable Femboy and Futanari content in the Adult Content settings.
The CG Gallery now automatically labels scenes as “Preference Disabled” when relevant content is turned off.
Quality of Life Improvements
Added the option to skip the Prologue after completing it once.
Skipping the Prologue starts the player with a pre-determined profile based on good or evil alignment.
Chapter 1 must still be entered from a completed save first.
Added numerous new tooltips and information displays throughout the game.
Updated the speed of the mental dialogue effect.
Updated multiple character sprites.
Combat & Balance Changes
Removed Axes, Daggers, and Polearms.
Updated core stat gains from skill usage:
Damaging skills grant 3 stat XP
Non-damaging skills grant 6 stat XP
Stat gains are determined by the skill’s core stat tag
Updated DEX-tagged damaging skills to use the higher of STR or DEX.
Updated Energy reduction tiers for skills to 3 / 6 / 9.
Updated Oiled:
Energy reduction increased to 5 / 10 / 15
Duration: 2 turns
Updated Wet:
Energy reduction: 2 / 4 / 6
Duration: 5 turns
Updated Water Wave:
Now targets the entire enemy team
Water Enhance value set to 5
Updated Icy Grasp and Water Bolt.
Updated Bloody Cross (Level 3).
Improved skill performance, including fixing frame drops caused by Water Wave.
Terramancy was removed from Alisa. This was a temporary solution that is no longer needed.
Fancy Footwork now generates 5 Threat and costs 0 AP.
Skilled Hands costs 0 AP.
All elemental “call” skills cost 0 AP.
Lightning Surge costs 0 AP
Conduction Conversion costs 0 AP
Refreshing Current costs 0 AP
Aqua Shield costs 0 AP
Reckless Frenzy costs 0 AP
Stay Vigilant costs 0 AP
Hidden Reserves costs 0 AP
Glorious Destruction costs 0 AP
Desperate Measure costs 0 AP
Bloodhound costs 0 AP
Riposte doesn’t stay between encounters.
Sunder Armor deals additional damage based on your total weight if you aren’t wielding a shield.
Updated Auto-Resolve Combat:
Only activates when your party’s power is significantly higher than the enemy team.
This is very easy to achieve on Story difficulty
Fixed plenty of bugs and grammatical issues.
Prewiev
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