You play as the eldest of two sisters. You ran away from home years ago due to your bad relationship with your father and now your sister has suddenly decided to do the same. You haven’t spoken or seen much of your sister in the last five years and your somewhat surprised when she askes for your help. You agree to let her stay at your apartment for a while, ignorant to what a beautiful girl your sister has become and the strange feelings you’ll soon feel for her. When she arrives, she informs you that your mother hasn’t come home in days and that father has started acting nervous and suspicous. You decide that it’s better for everyone if your sister stays with you as long as she needs. You are also full aware however of the monitary problems her pressence will create…
– Added tons of new images to the first few days of the game (focusing on Day 1 – 3)
– Applied some noise reduction to all the images (both new and old ones) to make them look a little smoother
– Added a scene transition to those scenes where the story shifts POV characters for a while. Hopefully this will make it clearer when the story shifts to being told from the younger sister’s perspective for a while for example
– Fixed a few typos and spelling mistakes
Happy Valentine’s Day everybody. Here is version 0.10 of Blooming Love, just in time for you to enjoy it on the most romantic day of the year. Like I mentioned before, Day 10 is not added in this update. You’ll have to wait until version 0.11 for the continuation of the story I’m afraid. Version 0.10 focuses on improving what’s already there (particularly Day 1 – 3), so you can still enjoy playing through the game again if you want and see what’s been added.
I hope you’ll enjoy the update. If you don’t fancy playing through the game again, that’s fine too. You can just ignore this update. Save files from the previous versions will work fine with the upcoming version 0.11 and you won’t miss anything because you didn’t replay through the game. It’s really up to you if you enjoy the game enough to experiment with the different dialogue choices/paths for example