In Damsels and Dragons you play a man who is managing a group of female adventurers — 4 at first, but more as time goes on — forming parties, sending them on adventures, getting them magic items, etc.
Over time you will gain the affection of your adventurers, learn to cast spells, and engage in acts of lust and perversion.
The Conquest goal is now available, and it is possible to conquer both Coita and Orech.
There are now encounters that yield magic items in the Black Forest. Naturally, these encounters are a little bit tougher.
Carly has a reward for a conquering hero.
You can use the number keys to selection actions in combat now instead of using the mouse, if you wish.
The number of Love and Revitalizing potions you have is now displayed on the main and adventure screens.
Some traits (not stat traits) will display along with the fetish information given in the item selection screen.
The Space Bar can now be used for the “Next Day” function. The “A” button gets you to the adventure screen.
Making out when it’s one of the “lesser” options will no longer turn affection into a floating point number.
The correct image will now display when Carly “cures” someone.
The correct girls stats are now displayed in a variety of situations.
Spell Points now display properly for all characters in the information given in the item selection screen.
Fixed several situations where the game would jump you to a fight immediately after a special encounter, without asking if you wanted to continue.
Girl’s already bitten by Lucretia no longer receive lust bonuses when bitten again, nor do they gain the “Bitten” attribute multiple times.
Recruiting characters in Coita or Orech no longer costs money if you have conquered them.
Ordering girls to take their clothes off no longer requires you to have attention left. Conquerors may tell even non Exhibitionist girls to walk around undressed, at a significant cost of affection.
The “Permanently Ignore” option is gone. Instead, there is a process whereby non-magical girls leave the game occasionally on their own. Non-magical girls whose affection you’ve built up significantly will stay.
If Felicity is ordered to be a pain toy, she no longer gives a bonus to all Sadists, with her happiness decreasing based on the number of Sadists you have — instead, she randomly plays with one sadist, who gets a larger effect, and her happiness decreases if that girl is not bisexual.
The difficulty of the pacification triggered fights in the Plains and Western Woods have been boosted slightly.